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Terraria switch bugs
Terraria switch bugs




terraria switch bugs

Hoiks are based on the game's displacement system. The items that are being Hoiked must be seen on screen if the Hoik is to function properly. Something worth noting is that when the item that you want to Hoik is off screen, it will not be Hoiked. Much of the material presented in this article is based on research by ZeroGravitas.

terraria switch bugs

Ī forum thread by ZeroGravitas was responsible for making the Hoik term and functionality known among Terraria fans, though there had been previous lesser-known exploits of this functionality. Since 1.3, Re-Logic officially acknowledged Hoiks as a game "feature," meaning they are no longer considered an unintended benefit that might be repaired in future versions, and their functionality will remain in the game for the foreseeable future. Hoiks have been possible since Terraria version 1.2 (which first introduced sloped tiles), though their utility to players was originally considered an exploited glitch. They also allow for the creation of mechanisms that may otherwise be impractical or impossible using standard game features, such as fast binary counters. Hoiks are most commonly used as a method of fast travel. It becomes easy to achieve horizontal travel at 60 or 120 tiles per second, and vertical travel at 180 tiles per second, which is much faster than many of the other 'legitimate' forms of travel.

Terraria switch bugs series#

By chaining these glitches together via a series of strategically-placed shaped blocks, entities can be moved rapidly in any direction over long distances. When a character sprite shares space with a sloped block, the character is immediately displaced a couple of tiles in a predictable direction. See also: HOIK! - Rapid Player/NPC/Etc Transport Using Only Sloped TilesĪ Hoik is a sawtooth series of sloped blocks, sometimes referred to as "teeth", which can rapidly move entities across distances.






Terraria switch bugs